First look · Captured from the in-development build

A first look at the real game.

Footage and stills captured from our in-development build running on an iPhone simulator on 4 November 2026: the 3D lobby, then a night match against Lumi AI. It's early. Art and animation are work in progress and will change.

  • Captured 4 November 2026
  • Work in progress
  • All players fictional

Gameplay capture

From the lobby to a chase, as it runs today.

The lobby, the team picker and a quick chase against Lumi AI, captured from the build without sound. It plays muted once it scrolls into view.

Captured from the in-development build on an iPhone simulator, 4 November 2026. Silent. Art, animation and interface are work in progress and will change.

Voice commands · New

Call it like you're on the field.

In online matches you won't need to type. Tap a command and your whole team hears it: Catch it! Run! Howzat! Every call works in Nepali and English. Tap one to hear it.

Voice
  • Field call
  • Umpire call
  • Hype

Preview voices made with Piper, a free open-source voice engine. The Nepali voice is trained on Google's Nepali speech dataset (OpenSLR 43, CC BY-SA 4.0) and the English voice on LJ Speech (public domain). These clips are shared under CC BY-SA 4.0. Our team will record the final voices.

What you're seeing

What's in the build today.

Everything below is running in the build. None of it is final.

Players who move like cricketers

Batters and bowlers are animated from motion capture and dressed in their franchise's kit, with helmet, grille and pads. The players are fictional.

Under the lights, below the Himalaya

A night match in a packed, floodlit stadium, with the mountains on the skyline beyond the stands.

A HUD like the TV broadcast

Scorebug with score and overs, a this-over strip, the chase equation (Need 18 off 10) and a chip with the speed and length of every ball.

Commentary in Nepali and English

A live commentary line calls every ball on screen, and one tap switches the whole game, commentary included, between Nepali and English.

Chase the target against Lumi AI

Pick a team, press Play and chase a target in a quick night match against Lumi AI, the computer opponent. Tap when the ring turns gold; where you tap picks leg side, off side or a lofted shot.

Slow-motion replays

Big moments roll back in slow motion, so you can watch the shot, or the stumps, one more time.

Stills from the build

Frame by frame.

Screens captured straight from the build. The HUD numbers are from a real ball-by-ball chase against Lumi AI.

Game lobby with a batter in Kathmandu Gorkhas kit in his stance on a hexagonal podium, a team picker, a star player card and a yellow Play button
The lobbyYour player in batting stance on a podium in team kit, with the team picker and the star player card. Drag to turn the player; Play starts a night match against Lumi AI.
Close-up of a batter in a cricket guard with the bat grounded and both hands on the handle, wearing a helmet with a grille and white batting pads
Ready at the creaseA motion-captured batter in his guard: knees bent, bat grounded, both hands on the handle, with a helmet and grille and pads. The player is fictional.
Broadcast view down the pitch as the bowler runs in to a batter in red kit, with the scorebug, a chase chip and a speed chip reading 120 km/h
Batting in the chaseLumi AI's bowler runs in at 120 km/h, good length, pace, while the batter waits in his guard. The chase chip reads the runs needed and the balls left, and the ticker calls the ball live.
Innings break card over the field reading LUMI AI 2/0, the runs Kathmandu Gorkhas need to win and a Start the chase button
Innings breakYou bowl first, then chase. When Lumi AI's innings ends, the card shows its score and your target, and one tap starts the chase.
View from behind the bowler down the pitch, with Pace and Swing buttons, a release meter and a yellow Bowl button
You bowlDrag on the pitch to set line and length, pick pace or swing, and tap Bowl when the needle is in the green. Lumi AI bats.
The game lobby in Nepali, with the team picker reading Kathmandu Gorkhas in Devanagari and a yellow Play button
The same lobby in NepaliOne tap switches every label to Devanagari, and one more switches it back.

All images captured from the in-development build on an iPhone simulator, 4 November 2026. Art and animation are work in progress and will change. Team names identify the franchises; players are fictional.

What's coming · In development

What's coming, and a few surprises.

What the studio is building now. All of it is in development and none of it has a date yet: we'll show it here and in the news as it lands.

Follow the news →
  • In developmentMotion-captured players in all eight kitsBatters, bowlers and fielders animated from motion capture, in every franchise's kit, not only the two teams in this capture. Players are fictional.
  • In developmentFloodlit night stadiums, Himalaya behindNight matches under the lights with the mountains on the skyline. Already running in the build, still being polished.
  • In developmentBroadcast camera and slow-motion replaysThe match framed like TV, with big moments rolled back in slow motion. Replays already run in the build; more camera work is coming.
  • In developmentLive commentary in Nepali and EnglishA commentary line calls every ball today. Recorded Nepali voices are coming.
  • In developmentBowl and bat against Lumi AIA two-innings quick match: bowl one innings, bat the other, against Lumi AI.
  • In developmentOnline with friends and clubsPlay your friends and your club online, not only Lumi AI.
  • In developmentFestival nightsTihar Lights and the Dashain Cup are planned as special event nights.
  • In developmentMore shots and bowling actionsA wider range of strokes, and more run-ups and actions for pace and spin.

Want to play it first?

Pre-register and we'll invite you when the closed beta opens.