Players who move like cricketers
Batters and bowlers are animated from motion capture and dressed in their franchise's kit, with helmet, grille and pads. The players are fictional.
First look · Captured from the in-development build
Footage and stills captured from our in-development build running on an iPhone simulator on 4 November 2026: the 3D lobby, then a night match against Lumi AI. It's early. Art and animation are work in progress and will change.
Gameplay capture
The lobby, the team picker and a quick chase against Lumi AI, captured from the build without sound. It plays muted once it scrolls into view.
Voice commands · New
In online matches you won't need to type. Tap a command and your whole team hears it: Catch it! Run! Howzat! Every call works in Nepali and English. Tap one to hear it.
Preview voices made with Piper, a free open-source voice engine. The Nepali voice is trained on Google's Nepali speech dataset (OpenSLR 43, CC BY-SA 4.0) and the English voice on LJ Speech (public domain). These clips are shared under CC BY-SA 4.0. Our team will record the final voices.
What you're seeing
Everything below is running in the build. None of it is final.
Batters and bowlers are animated from motion capture and dressed in their franchise's kit, with helmet, grille and pads. The players are fictional.
A night match in a packed, floodlit stadium, with the mountains on the skyline beyond the stands.
Scorebug with score and overs, a this-over strip, the chase equation (Need 18 off 10) and a chip with the speed and length of every ball.
A live commentary line calls every ball on screen, and one tap switches the whole game, commentary included, between Nepali and English.
Pick a team, press Play and chase a target in a quick night match against Lumi AI, the computer opponent. Tap when the ring turns gold; where you tap picks leg side, off side or a lofted shot.
Big moments roll back in slow motion, so you can watch the shot, or the stumps, one more time.
Stills from the build
Screens captured straight from the build. The HUD numbers are from a real ball-by-ball chase against Lumi AI.






All images captured from the in-development build on an iPhone simulator, 4 November 2026. Art and animation are work in progress and will change. Team names identify the franchises; players are fictional.
What's coming · In development
What the studio is building now. All of it is in development and none of it has a date yet: we'll show it here and in the news as it lands.
Pre-register and we'll invite you when the closed beta opens.