The Game · In development

Every ball is a decision.

NPL Cricket League is built around the duel between bat and ball. Read the delivery, pick your shot, time it, and run hard. Or bowl to a plan and set the field to match. Here is how it plays.

Concept

Concept screen. The game is in development.

Batting

Read it. Swipe it. Time it.

The bowler's marker shows you where the ball is heading a moment before it pitches. What you do next decides whether it's a dot, a single or a six.

Yorker0–2 mFull2–6 mGood length6–8 mShort8+ mStumpsBowler's end
Pitch map from the broadcast camera. Each length asks for a different shot.

Timing window

Too earlyEarlyPerfectLateToo late

Line and length

Every delivery has a line (off, middle, leg, wide) and a length (yorker, full, good, short). Spot it early: a full ball wants to be driven, a short one pulled or left.

Shot direction by swipe

Swipe where you want the ball to go: straight down the ground, through the covers, square or fine. Swipe length sets how hard you hit it, from a soft push to a full swing.

Timing windows

Each shot has a window as the ball reaches the bat. Perfect timing finds the middle of the bat; early or late finds the edge, the air or the stumps.

Front foot or back foot

Get forward to full balls and back to short ones. The right foot widens your timing window; the wrong one shrinks it and invites a mistake.

Running with calls

Call yes, no or wait for every run. Your partner responds, fielders chase, and a tight second run can end in a run-out at the bowler's end.

Bowling

Bowl to a plan.

Choose your delivery, find your rhythm in the run-up, and land it exactly where you aimed. Then shape the field around the batter.

Pace

Raw speed, bouncers and yorkers. Hurry the batter and cramp their timing.

135–150 km/h

Swing

Move it in the air, late, into or away from the bat. Beat the outside edge.

In and out

Cut

Roll the fingers over the seam to slow it down and make it grip off the pitch.

Off and leg cutters

Spin

Off spin, leg spin and the googly. Flight, drift and turn for the patient bowler.

Turn and bounce

Every delivery, in three moves

  1. 1

    Run-up rhythm

    Tap in time with the run-up. A smooth rhythm adds pace and accuracy; a stumble costs both.

  2. 2

    Target line and length

    Drag the marker onto the pitch. Hit your spot and the ball does what you planned.

  3. 3

    Set the field

    Choose an attacking, balanced or defensive field, or drag fielders yourself: slips for swing, deep men for the death overs.

Concept
Bowling

Fielding

Catches win matches.

Fielding is part of the contest, not a cutscene. Fielders react to the ball, and quick taps at the right time turn chances into wickets.

  • Attacking
  • Balanced
  • Defensive
A T20 field in broadcast view. Pick a preset or drag fielders yourself.

Dives

Tap as the ball passes to dive and stop a certain boundary. Mistime it and the ball runs away.

Throws

Pick the end and throw. A direct hit at the stumps can run out a batter who took one run too many.

Catches

High catches give you a moment to settle under the ball. Edges to the slips are over in a blink.

Wicketkeeper

Takes the ball cleanly, whips the bails off for stumpings and backs up every throw.

Presentation

Watch it like a broadcast.

The match is framed the way you see cricket on TV, so every ball looks and feels like a real night match.

PitchingImpactWicketsHitting
Ball trackingConcept broadcast graphics, drawn for this site.
Broadcast camera

The classic view from behind the bowler, with cuts to the batter, the fielder and the crowd.

Replays

Wickets and boundaries come back as replays from new angles.

Ball tracking

LBW reviews trace the ball's path: pitching, impact, and whether it would have hit the stumps.

Umpire signals

Four, six, wide, no-ball, out. The umpire gives every decision the way you know it.

Scorebug and lower-thirds

Score, overs, run rate and the target in a clean scorebug, plus player cards between balls.

Speed gun

Every delivery is clocked, so you know when your quick bowler is really flying.

Pick your franchise

BRK

Biratnagar Kings

CHR

Chitwan Rhinos

JKB

Janakpur Bolts

KRY

Karnali Yaks

KTG

Kathmandu Gorkhas

LBL

Lumbini Lions

PKA

Pokhara Avengers

SPR

Sudurpaschim Royals

Start season
Pick your franchise
Batting

Ranked match

Finding opponent…

KRY
DivisionHimal III
Format5 overs, 1v1
RegionNepal
Cancel
Ranked match

Concept screens. The game is in development; final screens will differ.

How a ball is decided

One ball. One truth. Same for everyone.

Our server decides every ball. Your phone sends what you did, the server works out what happened, and both players see exactly the same result.

  1. 1 / 3

    Your input

    Your shot, swipe and timing, or your delivery, target and rhythm, go to the server.

  2. 2 / 3

    Server resolves

    The server weighs line, length, timing, footwork and player skill, then decides the outcome.

  3. 3 / 3

    Everyone sees it

    The same ball, the same shot and the same result play out on both phones at once.

No phone can decide its own score, so results stay fair.

Want to play it first?

Pre-register and we'll invite you when the closed beta opens.